Development did take a long "pause", however the good news is we started back in full force on the Unity 3D version about two weeks ago :)
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How about whiteboard drawing tools for current v3?
Since building Crit3D is taking more time than anticipated, I think I'll take some time to add drawing tools into the existing code base.
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Here you go guys, some initial screenshots of the Crit3D UI, plus some shots of the development environments I use. Even though there aren't any "juicy" 3D images as of yet, what it took to build this foundation in the Unity version is hundreds of hours and thousands of lines of code. The application is at the point of being able to click a real game from online, and have it download all of that game's data. the next step is to use that data to build the 3D environment ...
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Hi everyone!
BTW the socket system development went well and I worked out a better way to sign in to the software that won't generate those pesky script errors and will be more reliable.
In terms of the UI look and feel, I'm including some links to Unity web player demos of a few UIs that I like. I would sure appreciate your vote (for any of them, as well as none of them, and what you'd rather see)...
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Just a quick post to let you guys know what I'm working on: Sockets. The existing iTabletop uses a combination of...
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I found a promising asset today, that allows you to paint atop 3D objects in unity...
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